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How many copies did Starship Commander: Arcade sell?

Estimated copies sold
≈ 1k–2k
$1k–$3k after Steam's cut $2k–$4k before the cut
from 53 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Starship Commander: Arcade out and predicted the genre from its 8 similar games. Every figure here, including Starship Commander: Arcade's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 14k–39k
best case 177k (Bigscreen Beta)
Games like Starship Commander: Arcade

The middle of these games

≈ 14k–39k copies

≈ $98k–$170k after Steam's cut

from ~590 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Bigscreen Beta at ≈ 135k–219k copies.

What it took to get here
About half the games that made it here had over 152 reviews in their first month; the spread ran 75 to 325.
The genre you'd be entering
Your set
Your set clusters on VR (7 of 8) and Female Protagonist (3 of 8).
The winners
Winners here lead with VR + Software.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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