wishvane
How many copies did Laid-Back Camp - Virtual - Lake Motosu sell?
Estimated copies sold
≈ 10k–16k
$53k–$142k net $96k–$218k gross
from 387 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Laid-Back Camp - Virtual - Lake Motosu out and predicted the genre from its 8 similar games. Every figure here, including Laid-Back Camp - Virtual - Lake Motosu's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.5M–3.2M
best case 27.0M (The Forest)
The Family Friendly lane

A big, proven genre, though hit-driven: most sell around 2.6M copies, while a few break out far above.

A typical game
≈ 2.6M copies
≈ $9.4M after Steam's cut
from ~80k reviews
Best case
≈ 27.0M copies
The Forest · ≈ $208.6M after Steam's cut
from 677k reviews
A breakout hit, far above a typical game.

4 of your 8 games sit in the typical range; 1 is a breakout hit far above it, and 3 are too small to compare.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Open World Survival Craft + Survival, priced around $20.
  • The breakout hits carry Open World Survival Craft + Survival + Open World; a typical game here doesn't.
  • None of the games you compared shipped in the last two years; the newest is from 2020. That says more about your picks than about the market, so add newer similar games to read the timing.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2020
Est. copies
≈ 2.0M–3.2M
SteamSpy 2M–5M
Est. revenue
$8.1M–$21.8M net $14.7M–$33.5M gross
$14.99
74k reviews
Very Positive
MultiplayerCasual +6
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.7M net $9.3M–$21.1M gross
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer +6
2015
Est. copies
≈ 655k–1.1M
too small to compare
SteamSpy 500k–1M
Est. revenue
$899k–$2.4M net $1.6M–$3.7M gross
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing +6
2018
Est. copies
≈ 372k–605k
too small to compare
SteamSpy 500k–1M
Est. revenue
$6.1M–$16.5M net $11.2M–$25.4M gross
$59.99
12k reviews
Mostly Positive
Open WorldRPG +6
2018
Est. copies
≈ 20.6M–33.4M
8.5x vs typical
SteamSpy 20M–50M
Est. revenue
$113.1M–$304.1M net $205.6M–$467.8M gross
$19.99
677k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival +6
2015
Est. copies
≈ 530k–862k
too small to compare
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.7M net $4.5M–$10.2M gross
$16.99
11k reviews
Mostly Positive
UtilitiesSoftware +6
Invalid Date
Est. copies
≈ 2.0M–3.3M
SteamSpy 1M–2M
Est. revenue
Free
Free
85k reviews
Very Positive
VRSoftware +6
2017
Est. copies
≈ 3.5M–5.7M
SteamSpy 2M–5M
Est. revenue
$4.8M–$13.0M net $8.8M–$20.0M gross
$4.99
102k reviews
Overwhelmingly Positive
UtilitiesAudio Production +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples