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How many copies did Laid-Back Camp - Virtual - Lake Motosu sell?

Estimated copies sold
≈ 10k–16k
$53k–$142k after Steam's cut $96k–$219k before the cut
from 388 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Laid-Back Camp - Virtual - Lake Motosu out and predicted the genre from its 8 similar games. Every figure here, including Laid-Back Camp - Virtual - Lake Motosu's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 612k–819k
best case 27.2M (The Forest)
Games like Laid-Back Camp - Virtual - Lake Motosu

The middle of these games

≈ 612k–819k copies

≈ $3.3M–$8.1M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Software (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Forest at ≈ 20.7M–33.6M copies, ≈ $113.8M–$305.9M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Software (3 of 8) and Utilities (3 of 8).
The winners
Winners here lead with Mini Golf + Sports, priced around $12.
The era
None of the games you compared shipped in the last two years; the newest is from 2020. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Cult ClassicCombat Racing
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Open WorldRPG
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2018
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≈ 20.7M–33.6M
55x vs typical
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2015
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≈ 557k–906k
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SteamVR
unreleased
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VRSoftware
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≈ 3.6M–5.8M
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$4.9M–$13.2M after Steam's cut $8.9M–$20.3M before the cut
$4.99
104k reviews
Overwhelmingly Positive
UtilitiesAudio Production

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