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How many copies did The Coin Game sell?

Estimated copies sold
≈ 147k–239k
$810k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
from 6k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Coin Game out and predicted the genre from its 8 similar games. Every figure here, including The Coin Game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–152k
best case 429k (Internet Cafe Simulator 2)
Games like The Coin Game

The middle of these games

≈ 4k–152k copies

≈ $13k–$845k after Steam's cut

from ~622 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Internet Cafe Simulator 2 at ≈ 327k–532k copies, ≈ $1.8M–$4.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 61 reviews in their first month; the spread ran 9 to 3k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Life Sim (4 of 8).
The winners
Winners here lead with Simulation + Management, priced around $20.
The era
The games you compared span 2015 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dude Simulator 2
2018
Est. copies
≈ 62k–100k
3.3x vs typical
SteamSpy 200k–500k
Est. revenue
$84k–$227k after Steam's cut $154k–$349k before the cut
$4.99
2k reviews
Mixed
Life SimIndie
Ultimate Fishing Simulator®
2018
Est. copies
≈ 278k–451k
15x vs typical
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.1M after Steam's cut $2.8M–$6.3M before the cut
$19.99
9k reviews
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3DAmerica
Domestic Dog
2015
Est. copies
≈ 24k–39k
SteamSpy under 20k
Est. revenue
$33k–$89k after Steam's cut $60k–$136k before the cut
$4.99
492 reviews
Very Positive
Internet Cafe Simulator 2
2022
Est. copies
≈ 327k–532k
21x vs typical
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$19.99
13k reviews
Mostly Positive
My Personal Hilopet
2022
Est. copies
≈ 322–524
SteamSpy under 20k
Est. revenue
$353–$952 after Steam's cut $642–$1k before the cut
$3.99
13 reviews
Positive
CasualCute
Casino Island Simulator
2024
Est. copies
≈ 3k–6k
SteamSpy under 20k
Est. revenue
$9k–$23k after Steam's cut $15k–$35k before the cut
$8.99
139 reviews
Mixed
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My Corp Cargo Simulator
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Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before the cut
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Early AccessCasual
Noun Town Language Learning
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Est. copies
≈ 19k–30k
SteamSpy 20k–50k
Est. revenue
$102k–$275k after Steam's cut $186k–$423k before the cut
$19.99
751 reviews
Very Positive
Early AccessPuzzle

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