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How many copies did The Evil Within 2 sell?

Estimated copies sold
≈ 1.1M–1.7M
$11.7M–$31.5M after Steam's cut $21.3M–$48.4M before the cut
from 31k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Evil Within 2 out and predicted the genre from its 4 similar games. Every figure here, including The Evil Within 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8.0M–21.8M
best case 50.8M (Dead by Daylight)
Games like The Evil Within 2

The middle of these games

≈ 8.0M–21.8M copies

≈ $77.2M–$265.2M after Steam's cut

from ~271k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 4 of your similar games are hits.

From a small set, so take it as a sketch.

Best case: Dead by Daylight at ≈ 38.7M–62.9M copies, ≈ $212.7M–$571.8M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Horror (3 of 4) and Survival Horror (3 of 4).
The winners
Winners here lead with Horror + Survival Horror, priced around $20.
The era
The games you compared span 2016 to 2024, and 1 of your 4 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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