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How many copies did Empires in Ruins sell?

Estimated copies sold
≈ 4k–6k
$18k–$48k after Steam's cut $32k–$74k before the cut
from 145 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Empires in Ruins out and predicted the genre from its 8 similar games. Every figure here, including Empires in Ruins's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 17k–31k
best case 794k (Stronghold Kingdoms)
Games like Empires in Ruins

The middle of these games

≈ 17k–31k copies

≈ $63k–$297k after Steam's cut

from ~756 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Stronghold Kingdoms at ≈ 605k–983k copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 486 reviews in their first month; the spread ran 58 to 841.
The genre you'd be entering
Your set
Your set clusters on City Builder (8 of 8) and Medieval (4 of 8).
The winners
Winners here lead with Medieval + City Builder. The breakout hits carry Free to Play + Massively Multiplayer + Multiplayer; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Dystopian Survival

Sizing up your own game? See what its genre can realistically do before you build it.