Sign in
wishvane

How many copies did Ninja Village sell?

Estimated copies sold
≈ 14k–23k
$36k–$96k after Steam's cut $65k–$148k before the cut
from 582 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ninja Village out and predicted the genre from its 8 similar games. Every figure here, including Ninja Village's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–1.0M
best case 9.8M (RimWorld)
Games like Ninja Village

The middle of these games

≈ 3k–1.0M copies

≈ $15k–$11.1M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Base-Building (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: RimWorld at ≈ 7.5M–12.1M copies, ≈ $71.8M–$193.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 217 reviews in their first month; the spread ran 2 to 20k.
The genre you'd be entering
Your set
Your set clusters on Base-Building (4 of 8) and City Builder (4 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $35.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

UBOAT
2024
Est. copies
≈ 673k–1.1M
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
$5.6M–$14.9M after Steam's cut $10.1M–$23.0M before the cut
$29.99
27k reviews
Very Positive
SimulationWorld War II
Dwarf Fortress
2022
Est. copies
≈ 780k–1.3M
2.3x vs typical
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.3M after Steam's cut $11.7M–$26.6M before the cut
$29.99
31k reviews
Very Positive
DwarfColony Sim
Kingdom Of Force
2020
Est. copies
≈ 174–282
SteamSpy under 20k
Est. revenue
$334–$897 after Steam's cut $608–$1k before the cut
$6.99
7 reviews
7 user reviews
Early AccessStrategy
Scarecropia
2025
Est. copies
≈ 2k
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $8k–$17k before the cut
$9.99
62 reviews
Very Positive
Tactical RPGWargame
RimWorld
2018
Est. copies
≈ 7.5M–12.1M
18x vs typical
SteamSpy 5M–10M
Est. revenue
$71.8M–$193.1M after Steam's cut $130.6M–$297.1M before the cut
$34.99
246k reviews
Overwhelmingly Positive
Colony SimBase-Building
Oasis Mission: Colony Sim
2025
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$12k–$32k after Steam's cut $22k–$49k before the cut
$14.99
117 reviews
Mixed
Conqueror's Blade
2019
Est. copies
≈ 859k–1.4M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
30k reviews
Mostly Positive
MedievalTactical
Thrive: Heavy Lies The Crown
2025
Est. copies
≈ 11k–18k
SteamSpy 500k–1M
Est. revenue
$86k–$232k after Steam's cut $157k–$357k before the cut
$27.99
452 reviews
Mixed
Early AccessRTS

Sizing up your own game? See what its genre can realistically do before you build it.