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How many copies did Fallout 4 VR sell?

Estimated copies sold
≈ 301k–490k
$5.0M–$13.4M after Steam's cut $9.0M–$20.6M before the cut
from 9k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fallout 4 VR out and predicted the genre from its 8 similar games. Every figure here, including Fallout 4 VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 13k–20k
best case 983k (Horizon Forbidden West™ Complete Edition)
Games like Fallout 4 VR

The middle of these games

≈ 13k–20k copies

≈ $80k–$102k after Steam's cut

from ~498 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Horizon Forbidden West™ Complete Edition at ≈ 749k–1.2M copies, ≈ $12.4M–$33.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 284 reviews in their first month; the spread ran 26 to 9k.
The genre you'd be entering
Your set
Your set clusters on VR (7 of 8) and Open World (4 of 8).
The winners
Winners here lead with VR + Extraction Shooter, priced around $40. The breakout hits carry Horror; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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