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How many copies did Into the Radius VR sell?

Estimated copies sold
≈ 280k–455k
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before the cut
from 11k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Into the Radius VR out and predicted the genre from its 8 similar games. Every figure here, including Into the Radius VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–70k
best case 64.7M (War Thunder)
Games like Into the Radius VR

The middle of these games

≈ 8k–70k copies

≈ $63k–$624k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: War Thunder at ≈ 49.3M–80.1M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 254 reviews in their first month; the spread ran 34 to 659.
The genre you'd be entering
Your set
Your set clusters on VR (5 of 8) and Open World (4 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat, priced around $30. The breakout hits carry Open World Survival Craft + Open World + Survival; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Z.O.N.A Project X VR
2023
Est. copies
≈ 8k–13k
SteamSpy under 20k
Est. revenue
$43k–$114k after Steam's cut $77k–$176k before the cut
$19.99
312 reviews
Mostly Positive
ShooterOpen World
Contractors Showdown : ExfilZone
2024
Est. copies
≈ 88k–142k
3.5x vs typical
SteamSpy 100k–200k
Est. revenue
$482k–$1.3M after Steam's cut $876k–$2.0M before the cut
$19.99
4k reviews
Mixed
VRShooter
War Thunder
2013
Est. copies
≈ 49.3M–80.1M
773x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
780k reviews
Mostly Positive
Free to PlaySimulation
No Man's Sky
2016
Est. copies
≈ 17.2M–28.0M
411x vs typical
SteamSpy 5M–10M
Est. revenue
$284.5M–$764.9M after Steam's cut $517.2M–$1176.7M before the cut
$59.99
415k reviews
Very Positive
Open WorldOpen World Survival Craft
The Forest
2018
Est. copies
≈ 20.7M–33.6M
675x vs typical
SteamSpy 20M–50M
Est. revenue
$113.8M–$305.9M after Steam's cut $206.9M–$470.7M before the cut
$19.99
681k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Subnautica
2018
Est. copies
≈ 11.5M–18.7M
376x vs typical
SteamSpy 5M–10M
Est. revenue
$95.0M–$255.4M after Steam's cut $172.7M–$393.0M before the cut
$29.99
379k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Astro Hunters VR
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$9k–$24k after Steam's cut $16k–$37k before the cut
$19.99
65 reviews
Mixed
Extraction ShooterVR
CONVRGENCE
2024
Est. copies
≈ 42k–69k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$291k–$781k after Steam's cut $528k–$1.2M before the cut
$24.99
2k reviews
Very Positive
VRAtmospheric

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