wishvane
How many copies did while True: learn() sell?
Estimated copies sold
≈ 234k–381k
$838k–$2.3M net $1.5M–$3.5M gross
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left while True: learn() out and predicted the genre from its 8 similar games. Every figure here, including while True: learn()'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 239k–331k
best case 2.0M (Stormworks: Build and Rescue)
The Programming lane

A solid, mid-sized genre: most sell around 266k copies, with a few that break out far above.

A typical game
≈ 266k copies
≈ $1.4M after Steam's cut
from ~5k reviews
Best case
≈ 2.0M copies
Stormworks: Build and Rescue · ≈ $19.8M after Steam's cut
from 59k reviews
A breakout hit, far above a typical game.

6 of your 8 games sit in the typical range; 2 are breakout hits far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Sandbox + Base-Building, priced around $17.
  • The breakout hits carry Sandbox + Base-Building + Open World; a typical game here doesn't.
  • The games you compared span 2011 to 2021, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2016
Est. copies
≈ 179k–291k
SteamSpy 200k–500k
Est. revenue
$739k–$2.0M net $1.3M–$3.1M gross
$14.99
4k reviews
Very Positive
ProgrammingAutomation +6
2021
Est. copies
≈ 132k–215k
SteamSpy 200k–500k
Est. revenue
$728k–$2.0M net $1.3M–$3.0M gross
$19.99
5k reviews
Overwhelmingly Positive
ProgrammingLogic +6
2020
Est. copies
≈ 1.6M–2.5M
12x vs typical
SteamSpy 1M–2M
Est. revenue
$10.7M–$28.8M net $19.5M–$44.3M gross
$24.99
59k reviews
Very Positive
SandboxBase-Building +6
2015
Est. copies
≈ 217k–352k
SteamSpy 500k–1M
Est. revenue
$893k–$2.4M net $1.6M–$3.7M gross
$14.99
5k reviews
Very Positive
ProgrammingPuzzle +6
2015
Est. copies
≈ 1.2M–2.0M
5.3x vs typical
SteamSpy 2M–5M
Est. revenue
$3.3M–$8.9M net $6.0M–$13.7M gross
$9.99
26k reviews
Very Positive
HackingSimulation +6
2015
Est. copies
≈ 189k–308k
SteamSpy 200k–500k
Est. revenue
$364k–$979k net $662k–$1.5M gross
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle +6
2011
Est. copies
≈ 264k–429k
SteamSpy 1M–2M
Est. revenue
$725k–$1.9M net $1.3M–$3.0M gross
$9.99
5k reviews
Very Positive
PuzzleDifficult +6
2012
Est. copies
≈ 269k–437k
SteamSpy 100k–200k
Est. revenue
$5.2M–$13.9M net $9.4M–$21.4M gross
$69.99
5k reviews
Very Positive
Game DevelopmentRPG +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples