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How many copies did Dungeons & Dragons: Dark Alliance sell?

Estimated copies sold
≈ 117k–190k
from 5k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dungeons & Dragons: Dark Alliance out and predicted the genre from its 8 similar games. Every figure here, including Dungeons & Dragons: Dark Alliance's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.8M–6.9M
best case 56.1M (Warframe)
Games like Dungeons & Dragons: Dark Alliance

The middle of these games

≈ 4.8M–6.9M copies

≈ $62.0M–$72.8M after Steam's cut

from ~139k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Hack and Slash (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Warframe at ≈ 42.7M–69.4M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Hack and Slash (4 of 8) and Co-op (3 of 8).
The winners
Winners here lead with Third Person + Character Customization, priced around $30. The breakout hits carry RPG + Character Customization + Action; a typical game here doesn't.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Castle Crashers®
2012
Est. copies
≈ 8.9M–14.4M
SteamSpy 5M–10M
Est. revenue
$36.6M–$98.3M after Steam's cut $66.5M–$151.2M before the cut
$14.99
140k reviews
Overwhelmingly Positive
2DOnline Co-Op
Warframe
2013
Est. copies
≈ 42.7M–69.4M
4.9x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
676k reviews
Very Positive
Free to PlayAction RPG
Brotato
2023
Est. copies
≈ 2.9M–4.8M
SteamSpy 2M–5M
Est. revenue
$4.0M–$10.8M after Steam's cut $7.3M–$16.6M before the cut
$4.99
118k reviews
Overwhelmingly Positive
Rogue-likeSingleplayer
Warhammer: Vermintide 2
2018
Est. copies
≈ 4.5M–7.3M
SteamSpy 2M–5M
Est. revenue
$36.9M–$99.3M after Steam's cut $67.2M–$152.8M before the cut
$29.99
147k reviews
Very Positive
Co-opDark Fantasy
Killing Floor 2
2016
Est. copies
≈ 5.4M–8.7M
SteamSpy 2M–5M
Est. revenue
$44.4M–$119.3M after Steam's cut $80.6M–$183.5M before the cut
$29.99
129k reviews
Very Positive
ZombiesMultiplayer
V Rising
2024
Est. copies
≈ 3.4M–5.5M
SteamSpy 5M–10M
Est. revenue
$32.6M–$87.8M after Steam's cut $59.4M–$135.0M before the cut
$34.99
137k reviews
Very Positive
SurvivalOpen World
Monster Hunter: World
2018
Est. copies
≈ 15.7M–25.5M
3.7x vs typical
SteamSpy 10M–20M
Est. revenue
$129.4M–$347.8M after Steam's cut $235.2M–$535.1M before the cut
$29.99
516k reviews
Very Positive
Co-opMultiplayer
Devil May Cry 5
2019
Est. copies
≈ 4.9M–7.9M
SteamSpy 5M–10M
Est. revenue
$40.3M–$108.3M after Steam's cut $73.3M–$166.7M before the cut
$29.99
170k reviews
Overwhelmingly Positive
ActionHack and Slash

Sizing up your own game? See what its genre can realistically do before you build it.