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How many copies did Sonic Forces sell?

Estimated copies sold
≈ 296k–482k
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before the cut
from 9k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sonic Forces out and predicted the genre from its 8 similar games. Every figure here, including Sonic Forces's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 29.0M–39.8M
best case 37.5M (ELDEN RING)
Games like Sonic Forces

The middle of these games

≈ 29.0M–39.8M copies

≈ $201.5M–$769.2M after Steam's cut

from ~806k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Open World (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: ELDEN RING at ≈ 28.6M–46.4M copies, ≈ $471.3M–$1267.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 164k reviews in their first month; the spread ran 60 to 347k.
The genre you'd be entering
Your set
Your set clusters on Open World (4 of 8) and Character Customization (2 of 8).
The winners
Winners here lead with Souls-like + Open World, priced around $60.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

ELDEN RING
2022
Est. copies
≈ 28.6M–46.4M
SteamSpy 20M–50M
Est. revenue
$471.3M–$1267.1M after Steam's cut $856.9M–$1949.4M before the cut
$59.99
1.2M reviews
Very Positive
Souls-likeOpen World
Tyler: Model 005
2018
Est. copies
≈ 2k–4k
too small to compare
SteamSpy under 20k
Est. revenue
$7k–$18k after Steam's cut $12k–$28k before the cut
$9.99
82 reviews
Mixed
AdventureAction
Geometry Dash
2014
Est. copies
≈ 35.7M–58.0M
SteamSpy 5M–10M
Est. revenue
$49.0M–$131.7M after Steam's cut $89.1M–$202.7M before the cut
$4.99
638k reviews
Very Positive
DifficultMusic
Sunset Overdrive
2018
Est. copies
≈ 439k–714k
too small to compare
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$10.0M before the cut
$19.99
14k reviews
Very Positive
Open WorldAction
Cyberpunk 2077
2020
Est. copies
≈ 24.2M–39.3M
SteamSpy 20M–50M
Est. revenue
$399.0M–$1072.8M after Steam's cut $725.5M–$1650.4M before the cut
$59.99
975k reviews
Very Positive
CyberpunkOpen World
Sackboy™: A Big Adventure
2022
Est. copies
≈ 111k–180k
too small to compare
SteamSpy 100k–200k
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.5M before the cut
$59.99
4k reviews
Very Positive
AdventureMultiplayer
Monster Hunter: World
2018
Est. copies
≈ 15.7M–25.5M
SteamSpy 10M–20M
Est. revenue
$129.4M–$347.8M after Steam's cut $235.2M–$535.1M before the cut
$29.99
516k reviews
Very Positive
Co-opMultiplayer
Alchemist Adventure
2021
Est. copies
≈ 3k–5k
too small to compare
SteamSpy 20k–50k
Est. revenue
$13k–$36k after Steam's cut $24k–$55k before the cut
$14.99
130 reviews
Mostly Positive
Action-AdventureMedieval

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