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How many copies did Will Glow the Wisp sell?

Estimated copies sold
≈ 57k–93k
$31k–$84k after Steam's cut $57k–$129k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Will Glow the Wisp out and predicted the genre from its 8 similar games. Every figure here, including Will Glow the Wisp's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–13k
best case 14k (BEHEMOTH)
Games like Will Glow the Wisp

The middle of these games

≈ 1k–13k copies

≈ $9k–$46k after Steam's cut

from ~157 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: BEHEMOTH at ≈ 10k–17k copies, ≈ $12k–$31k after Steam's cut.

What it took to get here
The games that made it here had under 258 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (6 of 8) and Shoot 'Em Up (6 of 8).
The winners
Winners here lead with Side Scroller + Bullet Hell, priced around $4.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
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SteamSpy 20k–50k
Est. revenue
$6k–$17k after Steam's cut $11k–$26k before the cut
$19.99
46 reviews
Positive
Side ScrollerShoot 'Em Up
Farlight Commanders: Prologue
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Free
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2.7x vs typical
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Stellar Interface
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≈ 9k–15k
SteamSpy 20k–50k
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$33k–$89k after Steam's cut $61k–$138k before the cut
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224 reviews
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Bullet HellShoot 'Em Up
Tragedy of Prince Rupert
2017
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≈ 3k–5k
SteamSpy 20k–50k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
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IndieAction
Aircraft Evolution
2018
Est. copies
≈ 8k–13k
1.7x vs typical
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Est. revenue
$20k–$53k after Steam's cut $36k–$81k before the cut
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Side ScrollerFlight
Starr Mazer: DSP
2016
Est. copies
≈ 11k–18k
1.7x vs typical
SteamSpy 50k–100k
Est. revenue
$31k–$83k after Steam's cut $56k–$127k before the cut
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269 reviews
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Gimel Dimension
2018
Est. copies
≈ 669–1k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$8k before the cut
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22 reviews
Mixed
Side ScrollerShoot 'Em Up

Sizing up your own game? See what its genre can realistically do before you build it.