Sign in
wishvane

How many copies did 2076 - Midway Multiverse sell?

Estimated copies sold
≈ 1k–2k
$6k–$17k after Steam's cut $11k–$26k before the cut
from 46 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 2076 - Midway Multiverse out and predicted the genre from its 8 similar games. Every figure here, including 2076 - Midway Multiverse's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 266k–617k
best case 10.0M (Cuphead)
Games like 2076 - Midway Multiverse

The middle of these games

≈ 266k–617k copies

≈ $1.2M–$4.3M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Platformer (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Cuphead at ≈ 7.6M–12.3M copies, ≈ $41.7M–$112.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 3k to 5k.
The genre you'd be entering
Your set
Your set clusters on Platformer (4 of 8) and Anime (3 of 8).
The winners
Winners here lead with Co-op + Platformer, priced around $20. The breakout hits carry Cartoon + Co-op + Great Soundtrack; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gensokyo Night Festival
2019
Est. copies
≈ 137k–223k
SteamSpy 200k–500k
Est. revenue
$491k–$1.3M after Steam's cut $892k–$2.0M before the cut
$12.99
5k reviews
Mixed
IndiePixel Graphics
Cuphead
2017
Est. copies
≈ 7.6M–12.3M
23x vs typical
SteamSpy 5M–10M
Est. revenue
$41.7M–$112.1M after Steam's cut $75.8M–$172.5M before the cut
$19.99
220k reviews
Overwhelmingly Positive
DifficultCartoon
Neon Abyss
2020
Est. copies
≈ 586k–952k
2.5x vs typical
SteamSpy 2M–5M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.3M before the cut
$19.99
24k reviews
Very Positive
Rabi-Ribi
2016
Est. copies
≈ 510k–829k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.8M after Steam's cut $4.6M–$10.4M before the cut
$17.99
12k reviews
Overwhelmingly Positive
AnimeMetroidvania
Dungreed
2018
Est. copies
≈ 292k–474k
SteamSpy 200k–500k
Est. revenue
$801k–$2.2M after Steam's cut $1.5M–$3.3M before the cut
$9.99
10k reviews
Very Positive
Action RoguelikePixel Graphics
Touhou Hero of Ice Fairy
2024
Est. copies
≈ 226k–367k
SteamSpy 100k–200k
Est. revenue
$435k–$1.2M after Steam's cut $790k–$1.8M before the cut
$6.99
9k reviews
Overwhelmingly Positive
Bullet HellAnime
Dungeon Munchies
2022
Est. copies
≈ 179k–291k
SteamSpy 200k–500k
Est. revenue
$983k–$2.6M after Steam's cut $1.8M–$4.1M before the cut
$19.99
7k reviews
Overwhelmingly Positive
IndieAction
Touhou Luna Nights
2019
Est. copies
≈ 430k–699k
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.9M–$8.8M before the cut
$17.99
15k reviews
Overwhelmingly Positive
MetroidvaniaDifficult

Sizing up your own game? See what its genre can realistically do before you build it.