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How many copies did 60 Parsecs! sell?

Estimated copies sold
≈ 124k–202k
$342k–$919k after Steam's cut $621k–$1.4M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 60 Parsecs! out and predicted the genre from its 8 similar games. Every figure here, including 60 Parsecs!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 395k–1.0M
best case 5.4M (South Park™: The Stick of Truth™)
Games like 60 Parsecs!

The middle of these games

≈ 395k–1.0M copies

≈ $2.7M–$9.9M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: South Park™: The Stick of Truth™ at ≈ 4.1M–6.7M copies, ≈ $33.9M–$91.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 4 to 17k.
The genre you'd be entering
Your set
Your set clusters on Dark Humor (5 of 8) and Story Rich (3 of 8).
The winners
Winners here lead with Comedy + Turn-Based, priced around $30.
The era
The games you compared span 2014 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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