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How many copies did Blood Waves sell?

Estimated copies sold
≈ 6k–10k
$16k–$44k after Steam's cut $30k–$68k before the cut
from 197 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Blood Waves out and predicted the genre from its 8 similar games. Every figure here, including Blood Waves's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 538k–976k
best case 4.6M (Fallout 76)
Games like Blood Waves

The middle of these games

≈ 538k–976k copies

≈ $3.7M–$9.4M after Steam's cut

from ~19k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Fallout 76 at ≈ 3.5M–5.7M copies, ≈ $38.3M–$102.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 339 to 35k.
The genre you'd be entering
Your set
Your set clusters on Survival (8 of 8) and Open World (7 of 8).
The winners
Winners here lead with Open World + Post-apocalyptic, priced around $40.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Fallout 76
2020
Est. copies
≈ 3.5M–5.7M
7.5x vs typical
SteamSpy 2M–5M
Est. revenue
$38.3M–$102.9M after Steam's cut $69.6M–$158.3M before the cut
$39.99
140k reviews
Mostly Positive
Open WorldMultiplayer
How to Survive 2
2016
Est. copies
≈ 458k–745k
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.1M after Steam's cut $3.4M–$7.8M before the cut
$14.99
11k reviews
Mixed
SurvivalZombies
Sunkenland
2023
Est. copies
≈ 590k–959k
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.4M before the cut
$19.99
24k reviews
Very Positive
Early AccessOpen World Survival Craft
The Front
2025
Est. copies
≈ 266k–433k
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.7M–$6.1M before the cut
$19.99
11k reviews
Mixed
Early AccessOpen World Survival Craft
Deadside
2024
Est. copies
≈ 1.0M–1.6M
2.2x vs typical
SteamSpy 500k–1M
Est. revenue
$6.9M–$18.6M after Steam's cut $12.5M–$28.5M before the cut
$24.99
40k reviews
Mostly Positive
SurvivalOpen World Survival Craft
XERA: Survival
2021
Est. copies
≈ 197k–320k
SteamSpy 1M–2M
Est. revenue
Free
Free
8k reviews
Mixed
Base-BuildingOpen World Survival Craft
SurrounDead
2022
Est. copies
≈ 656k–1.1M
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$9.0M before the cut
$11.99
26k reviews
Very Positive
ZombiesSurvival
Subsistence
2016
Est. copies
≈ 573k–930k
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before the cut
$13.99
14k reviews
Mostly Positive
Open World Survival CraftSurvival

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