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How many copies did Undead Development sell?

Estimated copies sold
≈ 9k–14k
$43k–$115k after Steam's cut $78k–$177k before the cut
from 348 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Undead Development out and predicted the genre from its 8 similar games. Every figure here, including Undead Development's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 641k–1.3M
best case 27.2M (The Forest)
Games like Undead Development

The middle of these games

≈ 641k–1.3M copies

≈ $2.7M–$8.0M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Horror (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Forest at ≈ 20.7M–33.6M copies, ≈ $113.8M–$305.9M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Horror (4 of 8) and Survival Horror (3 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $20. The breakout hits carry Open World Survival Craft + Crafting + Building; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Forest
2018
Est. copies
≈ 20.7M–33.6M
58x vs typical
SteamSpy 20M–50M
Est. revenue
$113.8M–$305.9M after Steam's cut $206.9M–$470.7M before the cut
$19.99
681k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Amazing Frog?
2014
Est. copies
≈ 655k–1.1M
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.7M after Steam's cut $6.5M–$14.9M before the cut
$19.99
12k reviews
Very Positive
Early Access4 Player Local
Arizona Sunshine® VR Legacy
2016
Est. copies
≈ 387k–629k
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before the cut
$14.99
9k reviews
Mostly Positive
ActionVR
The Walking Dead: Saints & Sinners
2020
Est. copies
≈ 250k–406k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$19.99
10k reviews
Very Positive
VRZombies
Pavlov
2024
Est. copies
≈ 1.0M–1.6M
3.5x vs typical
SteamSpy 1M–2M
Est. revenue
$6.9M–$18.6M after Steam's cut $12.6M–$28.6M before the cut
$24.99
41k reviews
Very Positive
VRShooter
Slender: The Arrival
2013
Est. copies
≈ 590k–959k
SteamSpy 100k–200k
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.4M before the cut
$19.99
9k reviews
Very Positive
Mountain
2014
Est. copies
≈ 912k–1.5M
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before the cut
$0.99
16k reviews
Very Positive
SimulationIndie
UNO
2017
Est. copies
≈ 1.9M–3.0M
4.6x vs typical
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer

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