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How many copies did Rapture Rejects sell?

Estimated copies sold
≈ 53k–86k
from 2k reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rapture Rejects out and predicted the genre from its 8 similar games. Every figure here, including Rapture Rejects's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 174k–3.3M
best case 9.8M (NARAKA: BLADEPOINT)
Games like Rapture Rejects

The middle of these games

≈ 174k–3.3M copies

≈ $78k–$84.8M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: NARAKA: BLADEPOINT at ≈ 7.5M–12.2M copies.

The genre you'd be entering
Your set
Your set clusters on Battle Royale (6 of 8) and Shooter (4 of 8).
The winners
Winners here lead with Battle Royale + Martial Arts.
The era
None of the games you compared shipped in the last two years; the newest is from 2021. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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