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How many copies did Electronauts - VR Music sell?

Estimated copies sold
≈ 15k–25k
$83k–$224k after Steam's cut $152k–$345k before the cut
from 499 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Electronauts - VR Music out and predicted the genre from its 8 similar games. Every figure here, including Electronauts - VR Music's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 62k–195k
best case 2.9M (Beat Saber)
Games like Electronauts - VR Music

The middle of these games

≈ 62k–195k copies

≈ $611k–$1.2M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Beat Saber at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Music (8 of 8) and Rhythm (8 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $20. The breakout hits carry Moddable + Fast-Paced + First-Person; a typical game here doesn't.
The era
The games you compared span 2016 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
38x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $21.9M–$49.9M before the cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm
Thumper
2016
Est. copies
≈ 183k–298k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before the cut
$19.99
4k reviews
Very Positive
RhythmIndie
Just Dance 2017
2016
Est. copies
≈ 84k–136k
SteamSpy 50k–100k
Est. revenue
Free
Free
2k reviews
Mostly Positive
MusicMultiplayer
McOsu
2017
Est. copies
≈ 220k–358k
3.2x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
6k reviews
Very Positive
RhythmFree to Play
Audioshield
2016
Est. copies
≈ 114k–185k
SteamSpy 100k–200k
Est. revenue
$626k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$19.99
3k reviews
Very Positive
IndieVR
BOXVR
2019
Est. copies
≈ 47k–76k
SteamSpy 100k–200k
Est. revenue
$386k–$1.0M after Steam's cut $702k–$1.6M before the cut
$29.99
2k reviews
Mostly Positive
SportsIndie
Synth Riders
2019
Est. copies
≈ 48k–78k
SteamSpy 100k–200k
Est. revenue
$331k–$890k after Steam's cut $602k–$1.4M before the cut
$24.99
2k reviews
Very Positive
VRRhythm
Paradiddle
2022
Est. copies
≈ 17k–27k
SteamSpy 20k–50k
Est. revenue
$116k–$311k after Steam's cut $210k–$479k before the cut
$24.99
679 reviews
Very Positive
VRMusic

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