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How big is Dead Frontier 2?

Estimated owners
≈ 817k–1.3M
from 28k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dead Frontier 2 out and predicted the genre from its 8 similar games. Every figure here, including Dead Frontier 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.4M–8.7M
best case 15.1M (Subnautica)
Games like Dead Frontier 2

The middle of these games

≈ 5.4M–8.7M copies

≈ $51.0M–$80.8M after Steam's cut

from ~129k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Subnautica at ≈ 11.5M–18.7M copies, ≈ $95.0M–$255.4M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on First-Person (5 of 8) and FPS (4 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $30.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Subnautica
2018
Est. copies
≈ 11.5M–18.7M
2.9x vs typical
SteamSpy 5M–10M
Est. revenue
$95.0M–$255.4M after Steam's cut $172.7M–$393.0M before the cut
$29.99
379k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Metro 2033 Redux
2014
Est. copies
≈ 7.9M–12.8M
SteamSpy 5M–10M
Est. revenue
$43.3M–$116.4M after Steam's cut $78.7M–$179.1M before the cut
$19.99
141k reviews
Very Positive
Post-apocalypticFPS
DOOM
2016
Est. copies
≈ 9.2M–15.0M
1.7x vs typical
SteamSpy 5M–10M
Est. revenue
$50.6M–$136.0M after Steam's cut $92.0M–$209.3M before the cut
$19.99
221k reviews
Overwhelmingly Positive
FPSGore
SCP: Secret Laboratory
2017
Est. copies
≈ 8.0M–13.1M
1.8x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
234k reviews
Very Positive
Free to PlayMultiplayer
Hunt: Showdown 1896
2019
Est. copies
≈ 8.0M–13.0M
2.1x vs typical
SteamSpy 10M–20M
Est. revenue
$87.8M–$236.2M after Steam's cut $159.7M–$363.4M before the cut
$39.99
277k reviews
Mostly Positive
Open WorldExtraction Shooter
VRChat
2017
Est. copies
≈ 9.2M–15.0M
2.1x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
268k reviews
Mostly Positive
VRFree to Play
My Summer Car
2025
Est. copies
≈ 2.9M–4.7M
SteamSpy 1M–2M
Est. revenue
$12.0M–$32.2M after Steam's cut $21.8M–$49.5M before the cut
$14.99
117k reviews
Very Positive
Automobile SimSimulation
Killing Floor 2
2016
Est. copies
≈ 5.4M–8.7M
SteamSpy 2M–5M
Est. revenue
$44.4M–$119.3M after Steam's cut $80.6M–$183.5M before the cut
$29.99
129k reviews
Very Positive
ZombiesMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.