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How many copies did Tank of War-VR sell?

Estimated copies sold
≈ 334–543
from 11 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tank of War-VR out and predicted the genre from its 8 similar games. Every figure here, including Tank of War-VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 389k–941k
best case 3.4M (DCS World Steam Edition)
Games like Tank of War-VR

The middle of these games

≈ 389k–941k copies

≈ $2.2M–$9.3M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: DCS World Steam Edition at ≈ 2.6M–4.2M copies.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 847 to 9k.
The genre you'd be entering
Your set
Your set clusters on Military (6 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Simulation + Flight.
The era
The games you compared span 2010 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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SteamSpy 100k–200k
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SimulationAction
Project Wingman
2020
Est. copies
≈ 549k–893k
1.8x vs typical
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$3.8M–$10.2M after Steam's cut $6.9M–$15.6M before the cut
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FlightAction
Zero Caliber VR
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≈ 122k–199k
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MilitarySingleplayer
Onward
2025
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≈ 231k–375k
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$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before the cut
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VRShooter
Medal of Honor™
2010
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≈ 707k–1.1M
SteamSpy 1M–2M
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$3.9M–$10.4M after Steam's cut $7.1M–$16.1M before the cut
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FPSAction
VTOL VR
2017
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≈ 749k–1.2M
1.8x vs typical
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FlightVR
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≈ 2.6M–4.2M
3.4x vs typical
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Free
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SimulationFlight
IL-2 Sturmovik: Battle of Stalingrad
2014
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≈ 555k–902k
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$7.6M–$20.5M after Steam's cut $13.9M–$31.6M before the cut
$49.99
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FlightRealistic

Sizing up your own game? See what its genre can realistically do before you build it.