Sign in
wishvane

How many copies did OrbusVR: Reborn sell?

Estimated copies sold
≈ 34k–55k
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left OrbusVR: Reborn out and predicted the genre from its 8 similar games. Every figure here, including OrbusVR: Reborn's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.1M–5.3M
best case 35.1M (ARK: Survival Evolved)
Games like OrbusVR: Reborn

The middle of these games

≈ 4.1M–5.3M copies

≈ $50.8M–$64.0M after Steam's cut

from ~119k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is FPS (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: ARK: Survival Evolved at ≈ 26.7M–43.4M copies, ≈ $110.1M–$296.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 63k reviews in their first month; the spread ran 57k to 114k.
The genre you'd be entering
Your set
Your set clusters on FPS (3 of 8) and Open World (3 of 8).
The winners
Winners here lead with Dark Fantasy + Action RPG, priced around $27.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Path of Exile
2013
Est. copies
≈ 15.8M–25.6M
2.1x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
250k reviews
Very Positive
Free to PlayDark Fantasy
Squad
2020
Est. copies
≈ 6.0M–9.8M
2.0x vs typical
SteamSpy 2M–5M
Est. revenue
$66.2M–$178.0M after Steam's cut $120.4M–$273.9M before the cut
$39.99
243k reviews
Very Positive
MilitaryRealistic
Gunfire Reborn
2021
Est. copies
≈ 2.6M–4.2M
SteamSpy 2M–5M
Est. revenue
$14.1M–$38.0M after Steam's cut $25.7M–$58.4M before the cut
$19.99
104k reviews
Very Positive
ARK: Survival Evolved
2017
Est. copies
≈ 26.7M–43.4M
6.5x vs typical
SteamSpy 20M–50M
Est. revenue
$110.1M–$296.0M after Steam's cut $200.2M–$455.4M before the cut
$14.99
776k reviews
Very Positive
Open World Survival CraftSurvival
The Isle
2015
Est. copies
≈ 5.8M–9.5M
SteamSpy 500k–1M
Est. revenue
$32.0M–$86.1M after Steam's cut $58.2M–$132.5M before the cut
$19.99
119k reviews
Very Positive
DinosaursSurvival
Robocraft
2017
Est. copies
≈ 4.0M–6.6M
SteamSpy 5M–10M
Est. revenue
Free
Free
117k reviews
Mostly Positive
Free to PlayRobots
SCUM
2025
Est. copies
≈ 3.1M–5.1M
SteamSpy 5M–10M
Est. revenue
$38.8M–$104.2M after Steam's cut $70.5M–$160.3M before the cut
$44.99
126k reviews
Mostly Positive
SurvivalOpen World Survival Craft
Insurgency: Sandstorm
2018
Est. copies
≈ 4.0M–6.6M
SteamSpy 2M–5M
Est. revenue
$33.4M–$89.7M after Steam's cut $60.7M–$138.0M before the cut
$29.99
133k reviews
Very Positive
FPSRealistic

Sizing up your own game? See what its genre can realistically do before you build it.