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How many copies did Robocraft sell?

Estimated copies sold
≈ 4.0M–6.6M
from 117k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Robocraft out and predicted the genre from its 8 similar games. Every figure here, including Robocraft's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 636k–1.3M
best case 1.7M (Besiege)
Games like Robocraft

The middle of these games

≈ 636k–1.3M copies

≈ $9.9M–$11.7M after Steam's cut

from ~20k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Building (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Besiege at ≈ 1.3M–2.1M copies, ≈ $5.4M–$14.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 1k to 31k.
The genre you'd be entering
Your set
Your set clusters on Building (4 of 8) and Robots (4 of 8).
The winners
Winners here lead with Simulation + Sandbox, priced around $15.
The era
The games you compared span 2014 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Besiege
2020
Est. copies
≈ 1.3M–2.1M
2.7x vs typical
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
Gear Up
2015
Est. copies
≈ 407k–661k
SteamSpy 1M–2M
Est. revenue
Free
Free
8k reviews
Mostly Positive
Free to PlayMultiplayer
TerraTech
2018
Est. copies
≈ 758k–1.2M
SteamSpy 500k–1M
Est. revenue
$5.2M–$14.0M after Steam's cut $9.5M–$21.5M before the cut
$24.99
25k reviews
Very Positive
BuildingSandbox
Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $13.9M–$31.6M before the cut
$24.99
39k reviews
Very Positive
SpaceAction
Planetary Annihilation: TITANS
2015
Est. copies
≈ 717k–1.2M
SteamSpy 500k–1M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.7M–$24.5M before the cut
$29.99
15k reviews
Very Positive
RTSStrategy
Guns and Robots
2014
Est. copies
≈ 94k–153k
too small to compare
SteamSpy 500k–1M
Est. revenue
Free
Free
2k reviews
Mixed
Free to PlayAction
XERA: Survival
2021
Est. copies
≈ 197k–320k
SteamSpy 1M–2M
Est. revenue
Free
Free
8k reviews
Mixed
Base-BuildingOpen World Survival Craft
Nimbatus - The Space Drone Constructor
2020
Est. copies
≈ 54k–87k
too small to compare
SteamSpy 20k–50k
Est. revenue
$295k–$792k after Steam's cut $536k–$1.2M before the cut
$19.99
2k reviews
Mostly Positive
StrategySingleplayer

Sizing up your own game? See what its genre can realistically do before you build it.