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How many copies did AO International Tennis sell?

Estimated copies sold
≈ 11k–19k
$78k–$211k after Steam's cut $142k–$324k before the cut
from 375 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left AO International Tennis out and predicted the genre from its 8 similar games. Every figure here, including AO International Tennis's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 15k–29k
best case 135k (TopSpin 2K25)
Games like AO International Tennis

The middle of these games

≈ 15k–29k copies

≈ $206k–$338k after Steam's cut

from ~633 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: TopSpin 2K25 at ≈ 103k–167k copies, ≈ $565k–$1.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 269 reviews in their first month; the spread ran 101 to 1k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Sports (8 of 8).
The winners
Winners here lead with Sports + Simulation, priced around $20. The breakout hits carry PvP; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
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SteamSpy under 20k
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SimulationSports
TopSpin 2K25
2024
Est. copies
≈ 103k–167k
6.6x vs typical
SteamSpy 200k–500k
Est. revenue
$565k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
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SportsSimulation
Racket Fury: Table Tennis VR
2017
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$83k–$222k after Steam's cut $150k–$341k before the cut
$29.99
291 reviews
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CasualSports
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2016
Est. copies
≈ 136k–221k
5.2x vs typical
SteamSpy 200k–500k
Est. revenue
$748k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$19.99
3k reviews
Very Positive
SportsSimulation
Tennis Elbow 2013
2015
Est. copies
≈ 36k–58k
SteamSpy 50k–100k
Est. revenue
$148k–$398k after Steam's cut $269k–$612k before the cut
$14.99
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TennisSports
Tennis World Tour
2018
Est. copies
≈ 22k–36k
SteamSpy 20k–50k
Est. revenue
$183k–$492k after Steam's cut $333k–$757k before the cut
$29.99
730 reviews
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SportsTennis
World of Tennis: Roaring ’20s
2020
Est. copies
≈ 7k–11k
SteamSpy 50k–100k
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Free
Free
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SportsFree to Play
Full Ace Tennis Simulator
2018
Est. copies
≈ 16k–26k
SteamSpy under 20k
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$112k–$301k after Steam's cut $203k–$462k before the cut
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535 reviews
Very Positive
TennisSimulation

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