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How many copies did Full Ace Tennis Simulator sell?

Estimated copies sold
≈ 16k–26k
$112k–$301k after Steam's cut $203k–$462k before the cut
from 535 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Full Ace Tennis Simulator out and predicted the genre from its 8 similar games. Every figure here, including Full Ace Tennis Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 27k–75k
best case 135k (TopSpin 2K25)
Games like Full Ace Tennis Simulator

The middle of these games

≈ 27k–75k copies

≈ $253k–$1.0M after Steam's cut

from ~983 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: TopSpin 2K25 at ≈ 103k–167k copies, ≈ $565k–$1.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 459 reviews in their first month; the spread ran 194 to 1k.
The genre you'd be entering
Your set
Your set clusters on Sports (8 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Sports + Simulation, priced around $20.
The era
The games you compared span 2015 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Eleven Table Tennis
2016
Est. copies
≈ 136k–221k
3.3x vs typical
SteamSpy 200k–500k
Est. revenue
$748k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$19.99
3k reviews
Very Positive
SportsSimulation
TopSpin 2K25
2024
Est. copies
≈ 103k–167k
4.2x vs typical
SteamSpy 200k–500k
Est. revenue
$565k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$19.99
4k reviews
Mixed
SportsSimulation
AO Tennis 2
2020
Est. copies
≈ 42k–68k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$579k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$49.99
2k reviews
Mixed
SportsTennis
Tennis Elbow 2013
2015
Est. copies
≈ 36k–58k
SteamSpy 50k–100k
Est. revenue
$148k–$398k after Steam's cut $269k–$612k before the cut
$14.99
736 reviews
Very Positive
TennisSports
All-In-One Sports VR
2023
Est. copies
≈ 19k–31k
SteamSpy 20k–50k
Est. revenue
$105k–$282k after Steam's cut $191k–$434k before the cut
$19.99
769 reviews
Very Positive
Tennis Elbow 4
2026
Est. copies
≈ 28k–45k
SteamSpy 20k–50k
Est. revenue
$229k–$616k after Steam's cut $417k–$948k before the cut
$29.99
1k reviews
Overwhelmingly Positive
SimulationSports
Racket: Nx
2018
Est. copies
≈ 16k–27k
SteamSpy 50k–100k
Est. revenue
$90k–$243k after Steam's cut $164k–$374k before the cut
$19.99
541 reviews
Overwhelmingly Positive
VRSports
TIEBREAK – GRAND SLAM EDITION
2024
Est. copies
≈ 21k–34k
SteamSpy under 20k
Est. revenue
$288k–$774k after Steam's cut $523k–$1.2M before the cut
$49.99
844 reviews
Mostly Positive
SimulationSports

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