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How many copies did Loot Box Quest sell?

Estimated copies sold
≈ 17k–27k
$4k–$12k after Steam's cut $8k–$19k before the cut
from 480 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Loot Box Quest out and predicted the genre from its 8 similar games. Every figure here, including Loot Box Quest's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 85k–236k
best case 517k (DLC Quest)
Games like Loot Box Quest

The middle of these games

≈ 85k–236k copies

≈ $33k–$190k after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: DLC Quest at ≈ 394k–640k copies, ≈ $324k–$871k after Steam's cut.

What it took to get here
About half the games that made it here had over 9 reviews in their first month; the spread ran 3 to 660.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Satire (6 of 8) and Dark Comedy (5 of 8).
The winners
Winners here lead with Platformer + Satire, priced around $3.
The era
The games you compared span 2013 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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