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How many copies did BloodRayne: Terminal Cut sell?

Estimated copies sold
≈ 48k–77k
$196k–$528k after Steam's cut $357k–$812k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left BloodRayne: Terminal Cut out and predicted the genre from its 8 similar games. Every figure here, including BloodRayne: Terminal Cut's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 72k–167k
best case 1.3M (Vampire: The Masquerade - Bloodlines)
Games like BloodRayne: Terminal Cut

The middle of these games

≈ 72k–167k copies

≈ $419k–$1.5M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Horror (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Vampire: The Masquerade - Bloodlines at ≈ 970k–1.6M copies, ≈ $5.3M–$14.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 936 to 3k.
The genre you'd be entering
Your set
Your set clusters on Horror (3 of 8) and Vampire (3 of 8).
The winners
Winners here lead with Vampire + Cult Classic, priced around $20. The breakout hits carry Cult Classic + Supernatural + Dark; a typical game here doesn't.
The era
The games you compared span 2007 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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