Sign in
wishvane

How many copies did Brave Hand sell?

Estimated copies sold
≈ 992–2k
$543–$1k after Steam's cut $987–$2k before the cut
from 40 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Brave Hand out and predicted the genre from its 8 similar games. Every figure here, including Brave Hand's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–30k
best case 237k (Pilgrims)
Games like Brave Hand

The middle of these games

≈ 5k–30k copies

≈ $21k–$126k after Steam's cut

from ~156 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Pilgrims at ≈ 181k–294k copies, ≈ $347k–$934k after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Card Game (7 of 8) and Puzzle (5 of 8).
The winners
Winners here lead with Hand-drawn + Short, priced around $7. The breakout hits carry Short + Stylized + Funny; a typical game here doesn't.
The era
The games you compared span 2009 to 2019, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Regency Solitaire
2015
Est. copies
≈ 44k–71k
5.8x vs typical
SteamSpy 50k–100k
Est. revenue
$144k–$388k after Steam's cut $263k–$598k before the cut
$11.99
898 reviews
Very Positive
SolitaireVisual Novel
Spectromancer
2009
Est. copies
≈ 24k–39k
2.4x vs typical
SteamSpy 100k–200k
Est. revenue
$46k–$124k after Steam's cut $84k–$191k before the cut
$6.99
380 reviews
Very Positive
StrategyTurn-Based
Jewel Match Twilight Solitaire
2018
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$13k–$35k after Steam's cut $24k–$54k before the cut
$9.99
156 reviews
Very Positive
SolitaireCasual
Faerie Solitaire Remastered
2017
Est. copies
≈ 22k–36k
4.1x vs typical
SteamSpy under 20k
Est. revenue
$90k–$243k after Steam's cut $164k–$374k before the cut
$14.99
638 reviews
Very Positive
Card GameBoard Game
Fantasy Quest Solitaire
2018
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$10k–$26k after Steam's cut $17k–$39k before the cut
$8.99
127 reviews
Very Positive
SolitaireCasual
Pilgrims
2019
Est. copies
≈ 181k–294k
40x vs typical
SteamSpy 200k–500k
Est. revenue
$347k–$934k after Steam's cut $632k–$1.4M before the cut
$6.99
6k reviews
Overwhelmingly Positive
Hand-drawnShort
Jewel Match Solitaire
2018
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$11k–$31k after Steam's cut $21k–$47k before the cut
$9.99
137 reviews
Very Positive
SolitaireCasual
Jewel Match Atlantis Solitaire - Collector's Edition
2019
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$12k–$32k after Steam's cut $21k–$49k before the cut
$12.99
114 reviews
Very Positive
CasualIndie

Sizing up your own game? See what its genre can realistically do before you build it.