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How many copies did Fantasy Quest Solitaire sell?

Estimated copies sold
≈ 4k–6k
$10k–$26k after Steam's cut $17k–$39k before the cut
from 127 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fantasy Quest Solitaire out and predicted the genre from its 8 similar games. Every figure here, including Fantasy Quest Solitaire's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 70k–181k
best case 223k (Yi Xian: The Cultivation Card Game)
Games like Fantasy Quest Solitaire

The middle of these games

≈ 70k–181k copies

≈ $579k–$691k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Yi Xian: The Cultivation Card Game at ≈ 170k–276k copies.

What it took to get here
About half the games that made it here had over 720 reviews in their first month; the spread ran 2 to 4k.
The genre you'd be entering
Your set
Your set clusters on Solitaire (6 of 8) and Card Game (5 of 8).
The winners
Winners here lead with Card Battler + Turn-Based Tactics.
The era
The games you compared span 2010 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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