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How many copies did Species: Artificial Life, Real Evolution sell?

Estimated copies sold
≈ 31k–50k
$168k–$451k after Steam's cut $305k–$694k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Species: Artificial Life, Real Evolution out and predicted the genre from its 8 similar games. Every figure here, including Species: Artificial Life, Real Evolution's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 838k–3.0M
best case 9.4M (Kerbal Space Program)
Games like Species: Artificial Life, Real Evolution

The middle of these games

≈ 838k–3.0M copies

≈ $10.2M–$35.2M after Steam's cut

from ~30k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Kerbal Space Program at ≈ 7.1M–11.6M copies, ≈ $78.6M–$211.3M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Sandbox (7 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Space + Simulation, priced around $40.
The era
The games you compared span 2008 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Eco
2018
Est. copies
≈ 427k–694k
SteamSpy 500k–1M
Est. revenue
$3.5M–$9.5M after Steam's cut $6.4M–$14.6M before the cut
$29.99
14k reviews
Very Positive
Early AccessSimulation
Kerbal Space Program
2015
Est. copies
≈ 7.1M–11.6M
4.9x vs typical
SteamSpy 2M–5M
Est. revenue
$78.6M–$211.3M after Steam's cut $142.9M–$325.1M before the cut
$39.99
146k reviews
Overwhelmingly Positive
SpaceSimulation
SpaceEngine
2019
Est. copies
≈ 472k–767k
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.1M before the cut
$29.99
16k reviews
Overwhelmingly Positive
Early AccessOpen World
SPORE™
2008
Est. copies
≈ 4.6M–7.5M
2.4x vs typical
SteamSpy 2M–5M
Est. revenue
$25.2M–$67.8M after Steam's cut $45.8M–$104.3M before the cut
$19.99
73k reviews
Very Positive
God GameOpen World
Automation - The Car Company Tycoon Game
2015
Est. copies
≈ 873k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.2M–$19.4M after Steam's cut $13.1M–$29.8M before the cut
$29.99
18k reviews
Very Positive
Universe Sandbox
2015
Est. copies
≈ 1.6M–2.5M
SteamSpy 1M–2M
Est. revenue
$12.9M–$34.7M after Steam's cut $23.5M–$53.4M before the cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
Cell to Singularity - Evolution Never Ends
2021
Est. copies
≈ 693k–1.1M
SteamSpy 1M–2M
Est. revenue
Free
Free
28k reviews
Very Positive
ClickerFree to Play
Kerbal Space Program 2
2023
Est. copies
≈ 793k–1.3M
SteamSpy 500k–1M
Est. revenue
$10.9M–$29.3M after Steam's cut $19.8M–$45.1M before the cut
$49.99
32k reviews
Mostly Negative
SpaceSandbox

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