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How many copies did Neon Abyss sell?

Estimated copies sold
≈ 586k–952k
$3.2M–$8.7M after Steam's cut $5.9M–$13.3M before the cut
from 24k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Neon Abyss out and predicted the genre from its 8 similar games. Every figure here, including Neon Abyss's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 19k–38k
best case 383k (Dungreed)
Games like Neon Abyss

The middle of these games

≈ 19k–38k copies

≈ $43k–$117k after Steam's cut

from ~581 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Dungreed at ≈ 292k–474k copies, ≈ $801k–$2.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 92 reviews in their first month; the spread ran 29 to 247.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Platformer (5 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-lite, priced around $10. The breakout hits carry Dungeon Crawler + Pixel Graphics + Rogue-lite; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Tap Heroes
2015
Est. copies
≈ 67k–109k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$55k–$148k after Steam's cut $100k–$228k before the cut
$2.99
1k reviews
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Tactical RPGClicker
Ants Took My Eyeball
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≈ 6k–11k
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$23k–$62k after Steam's cut $42k–$96k before the cut
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Pixel GraphicsLoot
Kingdom Gun
2022
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≈ 2k–3k
too small to compare
SteamSpy under 20k
Est. revenue
$534–$1k after Steam's cut $970–$2k before the cut
$0.99
79 reviews
Mixed
Action RoguelikeShooter
Dungreed
2018
Est. copies
≈ 292k–474k
17x vs typical
SteamSpy 200k–500k
Est. revenue
$801k–$2.2M after Steam's cut $1.5M–$3.3M before the cut
$9.99
10k reviews
Very Positive
Action RoguelikePixel Graphics
Flinthook
2017
Est. copies
≈ 29k–47k
SteamSpy 100k–200k
Est. revenue
$120k–$322k after Steam's cut $218k–$495k before the cut
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Action RoguelikeIndie
Platformines
2014
Est. copies
≈ 19k–30k
SteamSpy 50k–100k
Est. revenue
$5k–$14k after Steam's cut $9k–$21k before the cut
$0.99
331 reviews
Mixed
Action RoguelikeAction
GROUND-UNBOUND
2021
Est. copies
≈ 1k–2k
too small to compare
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$8k before the cut
$4.99
55 reviews
Very Positive
Action RoguelikeArena Shooter
The Great Rebellion
2024
Est. copies
≈ 14k–23k
SteamSpy 500k–1M
Est. revenue
$63k–$170k after Steam's cut $115k–$262k before the cut
$15.99
581 reviews
Overwhelmingly Positive
Rogue-likeLoot

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