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How many copies did Platformines sell?

Estimated copies sold
≈ 19k–30k
$5k–$14k after Steam's cut $9k–$21k before the cut
from 331 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Platformines out and predicted the genre from its 8 similar games. Every figure here, including Platformines's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 40k–69k
best case 769k (Neon Abyss)
Games like Platformines

The middle of these games

≈ 40k–69k copies

≈ $166k–$269k after Steam's cut

from ~997 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Neon Abyss at ≈ 586k–952k copies, ≈ $3.2M–$8.7M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Platformer (5 of 8).
The winners
Winners here lead with Platformer, priced around $11. The breakout hits carry Pixel Graphics + Platformer + Loot; a typical game here doesn't.
The era
The games you compared span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Neon Abyss
2020
Est. copies
≈ 586k–952k
24x vs typical
SteamSpy 2M–5M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.3M before the cut
$19.99
24k reviews
Very Positive
Downwell
2015
Est. copies
≈ 420k–683k
8.6x vs typical
SteamSpy 200k–500k
Est. revenue
$346k–$929k after Steam's cut $628k–$1.4M before the cut
$2.99
9k reviews
Overwhelmingly Positive
Precision PlatformerAction Roguelike
99 Levels To Hell
2014
Est. copies
≈ 34k–55k
SteamSpy 200k–500k
Est. revenue
$47k–$125k after Steam's cut $85k–$193k before the cut
$4.99
607 reviews
Mixed
IndieArcade
God's Trigger
2019
Est. copies
≈ 29k–47k
SteamSpy 100k–200k
Est. revenue
$119k–$320k after Steam's cut $217k–$493k before the cut
$14.99
1k reviews
Mostly Positive
Top-Down ShooterAction Roguelike
Portal Dungeon
2023
Est. copies
≈ 30k–48k
SteamSpy 100k–200k
Est. revenue
$122k–$328k after Steam's cut $222k–$505k before the cut
$14.99
1k reviews
Very Positive
Action RoguelikeRogue-lite
Cargo Commander
2012
Est. copies
≈ 58k–95k
SteamSpy 100k–200k
Est. revenue
$80k–$216k after Steam's cut $146k–$332k before the cut
$4.99
925 reviews
Very Positive
IndieProcedural Generation
Rogue Stormers
2016
Est. copies
≈ 41k–67k
SteamSpy 200k–500k
Est. revenue
$226k–$609k after Steam's cut $412k–$936k before the cut
$19.99
990 reviews
Mixed
Action RoguelikeSide Scroller
GoNNER
2016
Est. copies
≈ 56k–91k
SteamSpy 50k–100k
Est. revenue
$154k–$414k after Steam's cut $280k–$637k before the cut
$9.99
1k reviews
Very Positive
Rogue-liteIndie

Sizing up your own game? See what its genre can realistically do before you build it.