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How many copies did Clan O'Conall and the Crown of the Stag sell?

Estimated copies sold
≈ 3k–5k
$7k–$18k after Steam's cut $12k–$28k before the cut
from 122 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Clan O'Conall and the Crown of the Stag out and predicted the genre from its 8 similar games. Every figure here, including Clan O'Conall and the Crown of the Stag's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 18k–64k
best case 7.3M (鬼谷八荒 Tale of Immortal)
Games like Clan O'Conall and the Crown of the Stag

The middle of these games

≈ 18k–64k copies

≈ $117k–$585k after Steam's cut

from ~960 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Hand-drawn (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: 鬼谷八荒 Tale of Immortal at ≈ 5.6M–9.1M copies, ≈ $30.6M–$82.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 360 reviews in their first month; the spread ran 137 to 208k.
The genre you'd be entering
Your set
Your set clusters on Hand-drawn (4 of 8) and Mythology (4 of 8).
The winners
Winners here lead with Management + Simulation, priced around $20. The breakout hits carry Management + Simulation + Sandbox; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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