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How many copies did Cave Digger VR sell?

Estimated copies sold
≈ 11k–17k
$58k–$156k after Steam's cut $105k–$239k before the cut
from 348 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cave Digger VR out and predicted the genre from its 8 similar games. Every figure here, including Cave Digger VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 195–3k
best case 22.6M (No Man's Sky)
Games like Cave Digger VR

The middle of these games

≈ 195–3k copies

≈ $6k–$26k after Steam's cut

from ~62 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: No Man's Sky at ≈ 17.2M–28.0M copies, ≈ $284.5M–$764.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 9 reviews in their first month; the spread ran 1 to 64.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Exploration (6 of 8) and VR (4 of 8).
The winners
Winners here lead with Open World + Open World Survival Craft, priced around $60. The breakout hits carry Sci-fi + Open World Survival Craft + Space; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

cyubeVR
2018
Est. copies
≈ 34k–56k
18x vs typical
SteamSpy 100k–200k
Est. revenue
$284k–$763k after Steam's cut $516k–$1.2M before the cut
$29.99
1k reviews
Very Positive
VRBuilding
No Man's Sky
2016
Est. copies
≈ 17.2M–28.0M
6686x vs typical
SteamSpy 5M–10M
Est. revenue
$284.5M–$764.9M after Steam's cut $517.2M–$1176.7M before the cut
$59.99
415k reviews
Very Positive
Open WorldOpen World Survival Craft
Surviving Mars: Pioneer
2025
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$14k–$37k after Steam's cut $25k–$57k before the cut
$24.99
81 reviews
Very Positive
VRSpace
Cave Digger 2 Dig Harder
2022
Est. copies
≈ 3k–5k
2.1x vs typical
SteamSpy 20k–50k
Est. revenue
$14k–$38k after Steam's cut $26k–$59k before the cut
$15.99
130 reviews
Very Positive
ExplorationLooter Shooter
Lava Escape Mine
2020
Est. copies
≈ 50–81
SteamSpy under 20k
Est. revenue
$206–$553 after Steam's cut $375–$850 before the cut
$14.99
2 reviews
2 user reviews
ActionAdventure
RFVR
2022
Est. copies
≈ 2k
SteamSpy under 20k
Est. revenue
$13k–$34k after Steam's cut $23k–$52k before the cut
$29.99
62 reviews
Very Positive
Early AccessRPG
CAVE VR
2022
Est. copies
≈ 74–121
SteamSpy 100k–200k
Est. revenue
$142–$385 after Steam's cut $259–$592 before the cut
$6.99
3 reviews
3 user reviews
CasualAdventure
RPG Fitness VR
2023
Est. copies
≈ 223–363
SteamSpy under 20k
Est. revenue
Free
Free
9 reviews
9 user reviews
Early AccessVR

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