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How many copies did SRPG Studio sell?

Estimated copies sold
≈ 8k–14k
$140k–$376k after Steam's cut $254k–$579k before the cut
from 279 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SRPG Studio out and predicted the genre from its 8 similar games. Every figure here, including SRPG Studio's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 100k–300k
best case 1.5M (Crosshair X)
Games like SRPG Studio

The middle of these games

≈ 100k–300k copies

≈ $1.8M–$10.4M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Crosshair X at ≈ 1.1M–1.8M copies, ≈ $3.1M–$8.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 226 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Game Development (7 of 8) and Design & Illustration (5 of 8).
The winners
Winners here lead with Utilities + Shooter, priced around $10. The breakout hits carry Action + Indie + Adventure; a typical game here doesn't.
The era
The games you compared span 2012 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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RPGRPGMaker

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