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How many copies did KURSK sell?

Estimated copies sold
≈ 15k–24k
$83k–$222k after Steam's cut $150k–$342k before the cut
from 495 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left KURSK out and predicted the genre from its 8 similar games. Every figure here, including KURSK's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 213k–415k
best case 2.9M (Barotrauma)
Games like KURSK

The middle of these games

≈ 213k–415k copies

≈ $955k–$6.9M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Barotrauma at ≈ 2.2M–3.6M copies, ≈ $24.4M–$65.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 20k reviews in their first month; the spread ran 3k to 43k.
The genre you'd be entering
Your set
Your set clusters on Naval (7 of 8) and Military (6 of 8).
The winners
Winners here lead with Co-op + Survival, priced around $40.
The era
The games you compared span 2008 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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