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How many copies did Need a packet? sell?

Estimated copies sold
≈ 1k–2k
$5k–$14k after Steam's cut $10k–$22k before the cut
from 45 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Need a packet? out and predicted the genre from its 8 similar games. Every figure here, including Need a packet?'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 45k–75k
best case 1.1M (Sultan's Game)
Games like Need a packet?

The middle of these games

≈ 45k–75k copies

≈ $124k–$292k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Sultan's Game at ≈ 868k–1.4M copies, ≈ $6.0M–$16.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 496 to 17k.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Horror (3 of 8).
The winners
Winners here lead with Simulation, priced around $15. The breakout hits carry Simulation + Singleplayer + RPG; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mountain
2014
Est. copies
≈ 912k–1.5M
11x vs typical
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before the cut
$0.99
16k reviews
Very Positive
SimulationIndie
Yog-Sothoth’s Yard
2023
Est. copies
≈ 341k–555k
9.5x vs typical
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$10.99
14k reviews
Very Positive
SimulationDating Sim
Sultan's Game
2025
Est. copies
≈ 868k–1.4M
24x vs typical
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.0M after Steam's cut $10.8M–$24.7M before the cut
$24.99
35k reviews
Very Positive
Cultist Simulator
2018
Est. copies
≈ 430k–698k
9.8x vs typical
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before the cut
$19.99
14k reviews
Mostly Positive
SimulationChoices Matter
Wild Animal Racing
2016
Est. copies
≈ 113k–183k
1.9x vs typical
SteamSpy 50k–100k
Est. revenue
$124k–$332k after Steam's cut $225k–$511k before the cut
$3.99
3k reviews
Very Positive
Sexual ContentCold War
[Chilla's Art] Aka Manto | 赤マント
2019
Est. copies
≈ 35k–56k
SteamSpy 20k–50k
Est. revenue
$48k–$128k after Steam's cut $87k–$197k before the cut
$4.99
1k reviews
Very Positive
HorrorIndie
The Bathhouse | 地獄銭湯 Restored Edition
2024
Est. copies
≈ 34k–55k
SteamSpy 20k–50k
Est. revenue
$74k–$198k after Steam's cut $134k–$305k before the cut
$7.99
1k reviews
Very Positive
Worshippers of Cthulhu
2025
Est. copies
≈ 38k–62k
SteamSpy 100k–200k
Est. revenue
$263k–$708k after Steam's cut $478k–$1.1M before the cut
$24.99
2k reviews
Very Positive
Colony SimSandbox

Sizing up your own game? See what its genre can realistically do before you build it.