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How many copies did Airranger sell?

Estimated copies sold
≈ 4k–6k
$11k–$30k after Steam's cut $20k–$46k before the cut
from 128 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Airranger out and predicted the genre from its 8 similar games. Every figure here, including Airranger's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 632–13k
best case 364k (The Lab)
Games like Airranger

The middle of these games

≈ 632–13k copies

≈ $3k–$95k after Steam's cut

from ~27 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: The Lab at ≈ 277k–451k copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 17 reviews in their first month; the spread ran 9 to 573.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Archery (7 of 8).
The winners
Winners here lead with VR + First-Person. The breakout hits carry Free to Play + Singleplayer + First-Person; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Lab
2016
Est. copies
≈ 277k–451k
247x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
7k reviews
Very Positive
Free to PlayVR
Elven Assassin
2022
Est. copies
≈ 16k–26k
24x vs typical
SteamSpy 200k–500k
Est. revenue
$89k–$240k after Steam's cut $163k–$370k before the cut
$19.99
656 reviews
Very Positive
ActionVR
Holopoint
2016
Est. copies
≈ 29k–47k
26x vs typical
SteamSpy 50k–100k
Est. revenue
$88k–$237k after Steam's cut $160k–$365k before the cut
$10.99
701 reviews
Very Positive
SportsVR
VR SUPER SPORTS
2017
Est. copies
≈ 4k–7k
4.5x vs typical
SteamSpy under 20k
Est. revenue
$15k–$40k after Steam's cut $27k–$62k before the cut
$12.99
122 reviews
Mixed
SportsAction
Uphold The Realm
2021
Est. copies
≈ 446–725
SteamSpy under 20k
Est. revenue
$857–$2k after Steam's cut $2k–$4k before the cut
$6.99
18 reviews
Positive
StrategyTower Defense
Ashen Arrows
2025
Est. copies
≈ 670–1k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$17.99
27 reviews
Positive
ActionVR
BARDO
2018
Est. copies
≈ 517–840
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before the cut
$9.99
17 reviews
Positive
ArcheryAction
QuiVr Vanguard
2018
Est. copies
≈ 395–642
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$7k before the cut
$14.99
13 reviews
Mostly Positive
ActionIndie

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