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How many copies did EndCycle VS sell?

Estimated copies sold
≈ 3k–4k
$4k–$9k after Steam's cut $6k–$14k before the cut
from 103 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left EndCycle VS out and predicted the genre from its 8 similar games. Every figure here, including EndCycle VS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 60k–483k
best case 1.0M (觅长生)
Games like EndCycle VS

The middle of these games

≈ 60k–483k copies

≈ $559k–$3.6M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Card Battler (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: 觅长生 at ≈ 792k–1.3M copies, ≈ $3.3M–$8.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 501 to 17k.
The genre you'd be entering
Your set
Your set clusters on Card Battler (4 of 8) and Card Game (4 of 8).
The winners
Winners here lead with Open World + Martial Arts, priced around $15.
The era
The games you compared span 2018 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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