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How many copies did JUMANJI: The Video Game sell?

Estimated copies sold
≈ 5k–8k
$42k–$112k after Steam's cut $76k–$172k before the cut
from 175 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left JUMANJI: The Video Game out and predicted the genre from its 8 similar games. Every figure here, including JUMANJI: The Video Game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 396k–4.9M
best case 20.6M (Monster Hunter: World)
Games like JUMANJI: The Video Game

The middle of these games

≈ 396k–4.9M copies

≈ $6.2M–$123.9M after Steam's cut

from ~83k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Monster Hunter: World at ≈ 15.7M–25.5M copies, ≈ $129.4M–$347.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 924 to 98k.
The genre you'd be entering
Your set
Your set clusters on Co-op (8 of 8) and Action-Adventure (7 of 8).
The winners
Winners here lead with Co-op + Open World, priced around $30.
The era
The games you compared span 2018 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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