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How many copies did Destroy All Humans! 2 - Reprobed sell?

Estimated copies sold
≈ 79k–128k
$867k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
from 3k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Destroy All Humans! 2 - Reprobed out and predicted the genre from its 8 similar games. Every figure here, including Destroy All Humans! 2 - Reprobed's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 31k–115k
best case 2.3M (Dead Space)
Games like Destroy All Humans! 2 - Reprobed

The middle of these games

≈ 31k–115k copies

≈ $309k–$853k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Dead Space at ≈ 1.7M–2.8M copies, ≈ $28.7M–$77.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 503 reviews in their first month; the spread ran 125 to 20k.
The genre you'd be entering
Your set
Your set clusters on Third-Person Shooter (5 of 8) and Action-Adventure (4 of 8).
The winners
Winners here lead with Action-Adventure + Third-Person Shooter, priced around $60. The breakout hits carry Action-Adventure + Superhero + Third-Person Shooter; a typical game here doesn't.
The era
The games you compared span 2009 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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