Sign in
wishvane

How many copies did Summer Pockets sell?

Estimated copies sold
≈ 122k–199k
$1.5M–$4.1M after Steam's cut $2.8M–$6.3M before the cut
from 5k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Summer Pockets out and predicted the genre from its 8 similar games. Every figure here, including Summer Pockets's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.8M–3.3M
best case 10.2M (Doki Doki Literature Club!)
Games like Summer Pockets

The middle of these games

≈ 1.8M–3.3M copies

≈ $3.8M–$17.5M after Steam's cut

from ~45k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Doki Doki Literature Club! at ≈ 7.8M–12.7M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Story Rich (6 of 8) and Visual Novel (6 of 8).
The winners
Winners here lead with Psychological Horror + Visual Novel. The breakout hits carry Psychological Horror + Horror + Free to Play; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Everlasting Summer
2014
Est. copies
≈ 4.4M–7.1M
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
78k reviews
Very Positive
The Wolf Among Us
2013
Est. copies
≈ 2.5M–4.1M
SteamSpy 1M–2M
Est. revenue
$10.4M–$28.1M after Steam's cut $19.0M–$43.2M before the cut
$14.99
40k reviews
Overwhelmingly Positive
AdventureDetective
LoveChoice
2021
Est. copies
≈ 908k–1.5M
SteamSpy 1M–2M
Est. revenue
$497k–$1.3M after Steam's cut $903k–$2.1M before the cut
$1.99
37k reviews
Very Positive
RomanceDating Sim
The Hungry Lamb: Traveling in the Late Ming Dynasty
2024
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$4.1M–$11.0M after Steam's cut $7.4M–$16.9M before the cut
$9.99
60k reviews
Very Positive
Visual NovelHistorical
Doki Doki Literature Club!
2017
Est. copies
≈ 7.8M–12.7M
5.1x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
227k reviews
Overwhelmingly Positive
VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.6M–2.6M
SteamSpy 500k–1M
Est. revenue
$6.6M–$17.8M after Steam's cut $12.1M–$27.4M before the cut
$14.99
39k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
Phoenix Wright: Ace Attorney Trilogy
2019
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.7M–$28.6M after Steam's cut $19.4M–$44.1M before the cut
$29.99
45k reviews
Overwhelmingly Positive
DetectiveVisual Novel
Mirror
2018
Est. copies
≈ 2.6M–4.2M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.5M–$5.8M before the cut
$1.99
84k reviews
Overwhelmingly Positive
Sexual ContentNudity

Sizing up your own game? See what its genre can realistically do before you build it.