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How many copies did Sacred Fire: A Role Playing Game sell?

Estimated copies sold
≈ 13k–21k
$66k–$178k after Steam's cut $120k–$274k before the cut
from 511 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sacred Fire: A Role Playing Game out and predicted the genre from its 8 similar games. Every figure here, including Sacred Fire: A Role Playing Game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 372k–962k
best case 2.4M (UNO)
Games like Sacred Fire: A Role Playing Game

The middle of these games

≈ 372k–962k copies

≈ $2.8M–$7.6M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Card Game (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: UNO at ≈ 1.9M–3.0M copies, ≈ $5.1M–$13.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 1k to 17k.
The genre you'd be entering
Your set
Your set clusters on Card Game (4 of 8) and Story Rich (4 of 8).
The winners
Winners here lead with Card Game + Tabletop, priced around $10.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ExplorationRogue-like

Sizing up your own game? See what its genre can realistically do before you build it.