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How many copies did fpsVR sell?

Estimated copies sold
≈ 72k–116k
$79k–$211k after Steam's cut $143k–$325k before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left fpsVR out and predicted the genre from its 8 similar games. Every figure here, including fpsVR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 74k–152k
best case 4.7M (Soundpad)
Games like fpsVR

The middle of these games

≈ 74k–152k copies

≈ $440k–$1.0M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Soundpad at ≈ 3.6M–5.8M copies, ≈ $4.9M–$13.2M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Software (7 of 8) and Utilities (7 of 8).
The winners
Winners here lead with Utilities + Audio Production, priced around $5. The breakout hits carry Audio Production + Music + NSFW; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Soundpad
2017
Est. copies
≈ 3.6M–5.8M
46x vs typical
SteamSpy 2M–5M
Est. revenue
$4.9M–$13.2M after Steam's cut $8.9M–$20.3M before the cut
$4.99
104k reviews
Overwhelmingly Positive
UtilitiesAudio Production
Neos VR
2018
Est. copies
≈ 69k–112k
SteamSpy 500k–1M
Est. revenue
Free
Free
2k reviews
Mixed
Free to PlayVR
Standable: Full Body Estimation
2023
Est. copies
≈ 43k–71k
SteamSpy 100k–200k
Est. revenue
$239k–$641k after Steam's cut $434k–$987k before the cut
$19.99
2k reviews
Mostly Positive
IndieUtilities
Are you ready for Valve Index?
2019
Est. copies
≈ 28k–46k
SteamSpy 100k–200k
Est. revenue
Free
Free
983 reviews
Very Positive
VRUtilities
SAO Utils: Beta
2018
Est. copies
≈ 92k–150k
SteamSpy 200k–500k
Est. revenue
$101k–$272k after Steam's cut $184k–$419k before the cut
$3.99
3k reviews
Very Positive
UtilitiesAnime
OVR Advanced Settings
2020
Est. copies
≈ 129k–209k
2.3x vs typical
SteamSpy 500k–1M
Est. revenue
$283k–$760k after Steam's cut $514k–$1.2M before the cut
$7.99
5k reviews
Very Positive
VRUtilities
CPUCores :: Maximize Your FPS
2015
Est. copies
≈ 557k–906k
5.0x vs typical
SteamSpy 500k–1M
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.8M before the cut
$16.99
11k reviews
Mostly Positive
UtilitiesSoftware
GameGuru Classic
2015
Est. copies
≈ 102k–167k
SteamSpy 500k–1M
Est. revenue
$563k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$19.99
2k reviews
Mostly Positive
Game DevelopmentSoftware

Sizing up your own game? See what its genre can realistically do before you build it.