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wishvane

How many copies did I wanna be the Creator sell?

Estimated copies sold
≈ 86k–141k
$142k–$383k after Steam's cut $259k–$589k before the cut
from 3k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left I wanna be the Creator out and predicted the genre from its 8 similar games. Every figure here, including I wanna be the Creator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.6M–3.2M
best case 46.9M (Geometry Dash)
Games like I wanna be the Creator

The middle of these games

≈ 1.6M–3.2M copies

≈ $11.8M–$18.8M after Steam's cut

from ~43k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Geometry Dash at ≈ 35.7M–58.0M copies, ≈ $49.0M–$131.7M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Platformer (5 of 8) and Level Editor (3 of 8).
The winners
Winners here lead with Platformer + Puzzle, priced around $7. The breakout hits carry Puzzle + Dark Humor + Story Rich; a typical game here doesn't.
The era
The games you compared span 2010 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Ultimate Chicken Horse
2016
Est. copies
≈ 2.2M–3.6M
SteamSpy 1M–2M
Est. revenue
$9.2M–$24.6M after Steam's cut $16.7M–$37.9M before the cut
$14.99
53k reviews
Overwhelmingly Positive
MultiplayerParty
SpeedRunners
2016
Est. copies
≈ 1.5M–2.5M
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.1M after Steam's cut $11.6M–$26.4M before the cut
$14.99
37k reviews
Very Positive
MultiplayerRacing
Portal 2
2011
Est. copies
≈ 29.4M–47.8M
11x vs typical
SteamSpy 5M–10M
Est. revenue
$80.8M–$217.4M after Steam's cut $147.0M–$334.4M before the cut
$9.99
466k reviews
Overwhelmingly Positive
BattleBlock Theater®
2014
Est. copies
≈ 4.1M–6.6M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$16.8M–$45.2M after Steam's cut $30.6M–$69.6M before the cut
$14.99
73k reviews
Overwhelmingly Positive
Super Meat Boy
2010
Est. copies
≈ 2.5M–4.0M
SteamSpy 2M–5M
Est. revenue
$10.2M–$27.4M after Steam's cut $18.5M–$42.1M before the cut
$14.99
39k reviews
Very Positive
DDNet
2020
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
Est. revenue
Free
Free
46k reviews
Very Positive
Online Co-OpFree to Play
Clustertruck
2016
Est. copies
≈ 769k–1.3M
SteamSpy 1M–2M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$14.99
18k reviews
Very Positive
ParkourAutomobile Sim
Geometry Dash
2014
Est. copies
≈ 35.7M–58.0M
15x vs typical
SteamSpy 5M–10M
Est. revenue
$49.0M–$131.7M after Steam's cut $89.1M–$202.7M before the cut
$4.99
638k reviews
Very Positive
DifficultMusic

Sizing up your own game? See what its genre can realistically do before you build it.