wishvane
How many copies did SpeedRunners sell?
Estimated copies sold
≈ 1.5M–2.4M
$6.1M–$16.5M net $11.1M–$25.3M gross
from 37k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SpeedRunners out and predicted the genre from its 8 similar games. Every figure here, including SpeedRunners's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–1.5M
best case 35.3M (Rocket League®)
The Racing lane

A big, proven genre, though hit-driven: most sell around 1.3M copies, while a few break out far above.

A typical game
≈ 1.3M copies
≈ $7.4M after Steam's cut
from ~27k reviews
Best case
≈ 35.3M copies
Rocket League®
from 580k reviews
A breakout hit, far above a typical game.

6 of your 8 games sit in the typical range; 2 are breakout hits far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Racing + Online Co-Op, priced around $17.
  • The breakout hits carry Online Co-Op + Physics + Massively Multiplayer; a typical game here doesn't.
  • The games you compared span 2006 to 2022, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2017
Est. copies
≈ 3.1M–5.0M
3.3x vs typical
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.4M net $26.0M–$59.1M gross
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics +6
2020
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
Free
Free
40k reviews
Very Positive
RacingSimulation +6
2006
Est. copies
≈ 1.1M–1.8M
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M net $5.7M–$12.9M gross
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing +6
2022
Est. copies
≈ 614k–999k
SteamSpy 500k–1M
Est. revenue
Free
Free
26k reviews
Mixed
RacingImmersive Sim +6
2013
Est. copies
≈ 925k–1.5M
SteamSpy 500k–1M
Est. revenue
$5.1M–$13.7M net $9.2M–$21.0M gross
$19.99
18k reviews
Very Positive
RacingLocal Multiplayer +6
2015
Est. copies
≈ 26.9M–43.7M
22x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
580k reviews
Very Positive
MultiplayerFootball (Soccer) +6
2021
Est. copies
≈ 864k–1.4M
SteamSpy 1M–2M
Est. revenue
Free
Free
35k reviews
Very Positive
RacingDriving +6
2012
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$4.0M–$10.8M net $7.3M–$16.6M gross
$9.99
28k reviews
Very Positive
ActionGreat Soundtrack +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples