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How big is one night, hot springs?

Estimated owners
≈ 97k–157k
from 3k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left one night, hot springs out and predicted the genre from its 8 similar games. Every figure here, including one night, hot springs's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 408k–587k
best case 2.4M (UNO)
Games like one night, hot springs

The middle of these games

≈ 408k–587k copies

≈ $1.3M–$3.3M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: UNO at ≈ 1.9M–3.0M copies, ≈ $5.1M–$13.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 722 reviews in their first month; the spread ran 621 to 800.
The genre you'd be entering
Your set
Your set clusters on Story Rich (6 of 8) and Choices Matter (5 of 8).
The winners
Winners here lead with Choices Matter + Story Rich, priced around $12.
The era
None of the games you compared shipped in the last two years; the newest is from 2021. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Life is Strange 2
2018
Est. copies
≈ 1.2M–2.0M
2.6x vs typical
SteamSpy 10M–20M
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Very Positive
Choices MatterStory Rich
VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.6M–2.6M
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$6.6M–$17.8M after Steam's cut $12.1M–$27.4M before the cut
$14.99
39k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
Night in the Woods
2017
Est. copies
≈ 695k–1.1M
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.3M after Steam's cut $6.9M–$15.8M before the cut
$19.99
20k reviews
Very Positive
Story RichAdventure
BAD END THEATER
2021
Est. copies
≈ 249k–404k
SteamSpy 200k–500k
Est. revenue
$683k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$9.99
10k reviews
Overwhelmingly Positive
Multiple EndingsVisual Novel
UNO
2017
Est. copies
≈ 1.9M–3.0M
3.5x vs typical
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
Florence
2020
Est. copies
≈ 406k–660k
SteamSpy 200k–500k
Est. revenue
$669k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$5.99
16k reviews
Very Positive
IndieCasual
Coffee Talk
2020
Est. copies
≈ 311k–505k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$12.99
13k reviews
Very Positive
ConversationPixel Graphics
missed messages.
2019
Est. copies
≈ 447k–727k
SteamSpy 500k–1M
Est. revenue
Free
Free
16k reviews
Overwhelmingly Positive
Free to PlayVisual Novel

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