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How many copies did Final Upgrade sell?

Estimated copies sold
≈ 11k–19k
$63k–$169k after Steam's cut $114k–$260k before the cut
from 461 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Final Upgrade out and predicted the genre from its 8 similar games. Every figure here, including Final Upgrade's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 417k–522k
best case 5.3M (ASTRONEER)
Games like Final Upgrade

The middle of these games

≈ 417k–522k copies

≈ $5.0M–$6.0M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: ASTRONEER at ≈ 4.0M–6.5M copies, ≈ $33.0M–$88.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 13k reviews in their first month; the spread ran 3k to 32k.
The genre you'd be entering
Your set
Your set clusters on Building (7 of 8) and Base-Building (6 of 8).
The winners
Winners here lead with Base-Building + Open World, priced around $24. The breakout hits carry Open World + Open World Survival Craft + Base-Building; a typical game here doesn't.
The era
The games you compared span 2017 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.