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How many copies did Vectronom sell?

Estimated copies sold
≈ 9k–15k
$26k–$70k after Steam's cut $47k–$107k before the cut
from 328 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Vectronom out and predicted the genre from its 8 similar games. Every figure here, including Vectronom's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 105k–253k
best case 46.9M (Geometry Dash)
Games like Vectronom

The middle of these games

≈ 105k–253k copies

≈ $201k–$1.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Geometry Dash at ≈ 35.7M–58.0M copies, ≈ $49.0M–$131.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 296 reviews in their first month; the spread ran 40 to 1k.
The genre you'd be entering
Your set
Your set clusters on Rhythm (6 of 8) and Music (5 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $5. The breakout hits carry Level Editor + Difficult + Great Soundtrack; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Geometry Dash
2014
Est. copies
≈ 35.7M–58.0M
195x vs typical
SteamSpy 5M–10M
Est. revenue
$49.0M–$131.7M after Steam's cut $89.1M–$202.7M before the cut
$4.99
638k reviews
Very Positive
DifficultMusic
140
2013
Est. copies
≈ 297k–482k
SteamSpy 200k–500k
Est. revenue
$407k–$1.1M after Steam's cut $740k–$1.7M before the cut
$4.99
5k reviews
Very Positive
PlatformerIndie
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien
2013
Est. copies
≈ 194k–316k
SteamSpy 20k–50k
Est. revenue
$802k–$2.2M after Steam's cut $1.5M–$3.3M before the cut
$14.99
3k reviews
Very Positive
Neon Beats
2019
Est. copies
≈ 189k–307k
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
7k reviews
Overwhelmingly Positive
Free to PlayRhythm
OCO
2021
Est. copies
≈ 2k–4k
too small to compare
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before the cut
$4.99
90 reviews
Very Positive
Precision Platformer2D Platformer
JellyCar Worlds
2022
Est. copies
≈ 27k–43k
SteamSpy 50k–100k
Est. revenue
$58k–$157k after Steam's cut $106k–$242k before the cut
$7.99
1k reviews
Overwhelmingly Positive
Racing2D Platformer
DEEMO -Reborn-
2020
Est. copies
≈ 83k–134k
SteamSpy 20k–50k
Est. revenue
$568k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$24.99
3k reviews
Very Positive
RhythmAdventure
Leap Year
2024
Est. copies
≈ 79k–129k
SteamSpy 100k–200k
Est. revenue
$109k–$293k after Steam's cut $198k–$450k before the cut
$4.99
3k reviews
Overwhelmingly Positive
ExplorationPrecision Platformer

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