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How many copies did Simmiland sell?

Estimated copies sold
≈ 59k–96k
$81k–$218k after Steam's cut $147k–$335k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Simmiland out and predicted the genre from its 7 similar games. Every figure here, including Simmiland's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–852k
best case 1.8M (WorldBox - God Simulator)
Games like Simmiland

The middle of these games

≈ 4k–852k copies

≈ $24k–$6.5M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 7 similar games are hits.

Best case: WorldBox - God Simulator at ≈ 1.4M–2.3M copies, ≈ $7.7M–$20.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 158 to 13k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 7) and City Builder (2 of 7).
The winners
Winners here lead with Sandbox + God Game, priced around $20.
The era
The games you compared span 2015 to 2025, and 3 of your 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

TCG Card Shop Simulator
2024
Est. copies
≈ 1.2M–2.0M
35x vs typical
SteamSpy 2M–5M
Est. revenue
$6.7M–$18.1M after Steam's cut $12.2M–$27.8M before the cut
$19.99
49k reviews
Overwhelmingly Positive
Doodle God
2015
Est. copies
≈ 76k–123k
SteamSpy 100k–200k
Est. revenue
$312k–$840k after Steam's cut $568k–$1.3M before the cut
$14.99
2k reviews
Mostly Positive
IndieCasual
WorldBox - God Simulator
2021
Est. copies
≈ 1.4M–2.3M
40x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $14.0M–$31.8M before the cut
$19.99
56k reviews
Overwhelmingly Positive
SandboxGod Game
Deck of Haunts
2025
Est. copies
≈ 35k–57k
SteamSpy under 20k
Est. revenue
$192k–$516k after Steam's cut $349k–$794k before the cut
$19.99
1k reviews
Very Positive
These Doomed Isles
2024
Est. copies
≈ 6k–9k
SteamSpy under 20k
Est. revenue
$24k–$64k after Steam's cut $43k–$98k before the cut
$14.99
232 reviews
Mostly Positive
SingleplayerStrategy
Logos
2018
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$11k before the cut
$9.99
33 reviews
Mixed
StrategySimulation
Alive 2 Survive: Tales from the Zombie Apocalypse
2019
Est. copies
≈ 547–889
SteamSpy under 20k
Est. revenue
$751–$2k after Steam's cut $1k–$3k before the cut
$4.99
19 reviews
Mixed
AdventureIndie

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