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How many copies did Cinderella VR sell?

Estimated copies sold
≈ 152–247
$417–$1k after Steam's cut $759–$2k before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cinderella VR out and predicted the genre from its 8 similar games. Every figure here, including Cinderella VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 146k–274k
best case 618k (A Little to the Left)
Games like Cinderella VR

The middle of these games

≈ 146k–274k copies

≈ $181k–$3.0M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: A Little to the Left at ≈ 471k–765k copies, ≈ $1.9M–$5.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 486 reviews in their first month; the spread ran 1 to 1k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (7 of 8) and Wholesome (7 of 8).
The winners
Winners here lead with Puzzle + Wholesome, priced around $15.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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StrategyVR

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